Development
Change Log
This section is mainly for my own records, but some may find it interesting.
---Release 0006
  • Fixed auto-updater crashing on game restart if run in full-screen mode.
---Release 0005
  • Fixed auto-updater not being able to update the game .exe
---Release 0004
  • Player deaths are now echoed to the console
  • Merged Common and Base directories
  • Implemented TCPObject binary transfer resource listed here
  • Added automatic updater
  • All water in map is now connected
  • Burn spell effect now aims towards crosshair in first person
  • Projectile trails are smoother
  • Re-packaged download to be more like an installer
  • Added "Starboard Town" area
  • Changd all portaled interiors to block ambient light, decreasing mission re-light time and memory usage
  • Boats
---Release 0003
  • Added mirror to the shop
  • Fixed players being drawn inside-out in mirrors
  • Fixed players being drawn on top of the water
  • Fixed server browser connecting to the wrong server
  • Fixed bots escaping their dungeon rooms and getting players stuck (again)
  • Added /cast fireball command
  • Added bitmasks for character custimization and hook (network performance boost)
  • Fixed no-relight interiors casting shadows (mission lighting speed-up)
  • Fixed grass clumping in woods and fields (performance increase)
  • Extra glowy effect around hook pickup
  • Removed waterfall shapes from dungeon exit/goal
  • Added swinging effect when using the hook
  • Changed woods interiors so it is always possible to get the gold in the tunnels
  • Added more ligthts to woods
  • Simplified lighting on items so they are easier to see
  • Improved lighting effects on characters
  • Fixed arms going wierd after you are ressurected
  • Killing yourself is now listed differently from ctrl + K suicide
  • MPH is shown on impact death
  • You can't pick up bots any more
---Release 0002
  • Passwords are now stored and transmitted via a hashing mechanism
  • Added admin commands /fetch playername, /find playername, /warp
  • Chat is now echoed to the console
  • Added check for bots that escape from their assigned dungeon rooms
  • You can no longer kill people while they are in the dungeon beds
  • Fixed screenshots being overwritten
  • Spawn points added to zones
  • Jackpot gold will not longer spawn deep under water
  • Hedge maze revisions
  • Fixed LOD error on trading company
  • Fixed Texture error on driftwood inn roof
  • Fixed player list names not updating
  • Fixed arms going into ground when you died with crossbow
  • Your magic level is now saved with your character (still no spells though)
  • Removed rusty hook to avoid noob confusion
  • Made the road to the woods more obvious
  • Added Local chat (press y)
  • Fixed "player was killed by !" messages
  • Fixed case-sensitivity problem for double login check
  • Fixed the one bed in port town that didn't work
  • New server browser
  • You can now resist being "rescued" by pressing jump
  • Fixed arms going wierd when using shield and hook
---Release 0001
  • Added noRelight flag to interiors and mazeSpawners
  • Made bots aim at your middle isntead of your feet
  • Redid Driftwood Inn to match player scale. Looks a lot better
  • Fixed getEyeVector/position breaking after the "Land" animation is played backwards.
  • Added walking
  • Added torso twist animation for strafing
  • Redid inventory gui using 3d item previews.
  • Improved the shop
  • Fixed gaps in projectile trails due to prediction
  • Turned off the error message about zonemanagers belonging to more than one zone.
  • Fixed 3rd person camera peeking through floor/ceiling when looking up/down
  • Doors spawn in dungeon now
  • Added usePlacementForVelocity flag to particleEmitterData
  • Added doors using StaticShapes that can toggle their collision meshes off. Used this for help
  • Integrated this resource to get more mask bits
  • Integrated fxShapeReplicator fix listed here may not have solved all problems
  • Gold no longer floats in water
  • Made fxGrassReplicator consider placement height
  • Made night time brighter
  • Added randomization to drop vector when you discard an item
  • An X in a .maz file now means that nothing is placed there
  • Added gold spawner
  • gold now appears in woods and swamp
  • Added wood dungeon area accessible through woods via teleporter
  • Added teleporter triggers
  • Added every suitable cloth texture I have. Total = 44
  • Created wood dungeon interiors
  • Added support for seperate random interiors to the maze generator
  • Added the Sharp Tree Pack
  • Added LOD to woods interiors
  • Added Portals to the Woods interiors
  • Broke most of the town into seperate buildings with portals and preliminary LOD
  • Changed draw distance multiplier minimum from 0.5 to 0.1
  • Changed chat hud border
  • Added interiors by JL Davies
  • Fixed foot puffs (added propertymaps)
  • Tweaked ambient/direct distribution for when shapebase's are on interiors
  • Removed ambient boost from interiors, no more "glowing" at night
  • Fixed character lighting flashing to fullbright on interiors
  • Added sunlight raycast while on interiors
  • Made players push eachother when they collide, this solves some "getting stuck" issues
  • After you connect, clicking will bring up the login prompt now
  • Fixed camera problem while your corpse is being carried
  • Added messages when someone logs in or logs out
  • Fixed player name dissapearing after you are resurected
  • Fixed stupid respawn crash
  • Improved action/buying LOS scan?
  • Fixed picking up bodies while you're dead/asleep
  • Fixed using items while you're dead/asleep
  • Bodies no longer collide with living players, this solves some issues with dropping bodies
  • Scoreboard now displays correct character names or
  • Fixed player name not matching player scale
  • You must now be alone in a bed to be resurected, this fixes a "getting stuck" issue
  • Made Items no longer collide with triggers
  • Fixed not being able to respawn while your corpse is being carried
  • Added another check to the IFL system, possible crash fix

Known Bugs
  • The player model clips through itself quite often
  • It is possible to throw a dead body through the ceiling and into various strange places.
  • The players do not always shove eachother correctly
  • Occasionally, the shield animation doesn't work.
  • Players are drawn on top of the water
  • Numerous transparency sorting issues
  • Players to not light correctly while standing on interiors at night