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Development
Change Log
This section is mainly for my own records, but some may find it interesting.
---Release 0006
- Fixed auto-updater crashing on game restart if run in full-screen mode.
---Release 0005
- Fixed auto-updater not being able to update the game .exe
---Release 0004
- Player deaths are now echoed to the console
- Merged Common and Base directories
- Implemented TCPObject binary transfer resource listed here
- Added automatic updater
- All water in map is now connected
- Burn spell effect now aims towards crosshair in first person
- Projectile trails are smoother
- Re-packaged download to be more like an installer
- Added "Starboard Town" area
- Changd all portaled interiors to block ambient light, decreasing mission re-light time and memory usage
- Boats
---Release 0003
- Added mirror to the shop
- Fixed players being drawn inside-out in mirrors
- Fixed players being drawn on top of the water
- Fixed server browser connecting to the wrong server
- Fixed bots escaping their dungeon rooms and getting players stuck (again)
- Added /cast fireball command
- Added bitmasks for character custimization and hook (network performance boost)
- Fixed no-relight interiors casting shadows (mission lighting speed-up)
- Fixed grass clumping in woods and fields (performance increase)
- Extra glowy effect around hook pickup
- Removed waterfall shapes from dungeon exit/goal
- Added swinging effect when using the hook
- Changed woods interiors so it is always possible to get the gold in the tunnels
- Added more ligthts to woods
- Simplified lighting on items so they are easier to see
- Improved lighting effects on characters
- Fixed arms going wierd after you are ressurected
- Killing yourself is now listed differently from ctrl + K suicide
- MPH is shown on impact death
- You can't pick up bots any more
---Release 0002
- Passwords are now stored and transmitted via a hashing mechanism
- Added admin commands /fetch playername, /find playername, /warp
- Chat is now echoed to the console
- Added check for bots that escape from their assigned dungeon rooms
- You can no longer kill people while they are in the dungeon beds
- Fixed screenshots being overwritten
- Spawn points added to zones
- Jackpot gold will not longer spawn deep under water
- Hedge maze revisions
- Fixed LOD error on trading company
- Fixed Texture error on driftwood inn roof
- Fixed player list names not updating
- Fixed arms going into ground when you died with crossbow
- Your magic level is now saved with your character (still no spells though)
- Removed rusty hook to avoid noob confusion
- Made the road to the woods more obvious
- Added Local chat (press y)
- Fixed "player was killed by !" messages
- Fixed case-sensitivity problem for double login check
- Fixed the one bed in port town that didn't work
- New server browser
- You can now resist being "rescued" by pressing jump
- Fixed arms going wierd when using shield and hook
---Release 0001
- Added noRelight flag to interiors and mazeSpawners
- Made bots aim at your middle isntead of your feet
- Redid Driftwood Inn to match player scale. Looks a lot better
- Fixed getEyeVector/position breaking after the "Land" animation is played backwards.
- Added walking
- Added torso twist animation for strafing
- Redid inventory gui using 3d item previews.
- Improved the shop
- Fixed gaps in projectile trails due to prediction
- Turned off the error message about zonemanagers belonging to more than one zone.
- Fixed 3rd person camera peeking through floor/ceiling when looking up/down
- Doors spawn in dungeon now
- Added usePlacementForVelocity flag to particleEmitterData
- Added doors using StaticShapes that can toggle their collision meshes off. Used this for help
- Integrated this resource to get more mask bits
- Integrated fxShapeReplicator fix listed here may not have solved all problems
- Gold no longer floats in water
- Made fxGrassReplicator consider placement height
- Made night time brighter
- Added randomization to drop vector when you discard an item
- An X in a .maz file now means that nothing is placed there
- Added gold spawner
- gold now appears in woods and swamp
- Added wood dungeon area accessible through woods via teleporter
- Added teleporter triggers
- Added every suitable cloth texture I have. Total = 44
- Created wood dungeon interiors
- Added support for seperate random interiors to the maze generator
- Added the Sharp Tree Pack
- Added LOD to woods interiors
- Added Portals to the Woods interiors
- Broke most of the town into seperate buildings with portals and preliminary LOD
- Changed draw distance multiplier minimum from 0.5 to 0.1
- Changed chat hud border
- Added interiors by JL Davies
- Fixed foot puffs (added propertymaps)
- Tweaked ambient/direct distribution for when shapebase's are on interiors
- Removed ambient boost from interiors, no more "glowing" at night
- Fixed character lighting flashing to fullbright on interiors
- Added sunlight raycast while on interiors
- Made players push eachother when they collide, this solves some "getting stuck" issues
- After you connect, clicking will bring up the login prompt now
- Fixed camera problem while your corpse is being carried
- Added messages when someone logs in or logs out
- Fixed player name dissapearing after you are resurected
- Fixed stupid respawn crash
- Improved action/buying LOS scan?
- Fixed picking up bodies while you're dead/asleep
- Fixed using items while you're dead/asleep
- Bodies no longer collide with living players, this solves some issues with dropping bodies
- Scoreboard now displays correct character names or
- Fixed player name not matching player scale
- You must now be alone in a bed to be resurected, this fixes a "getting stuck" issue
- Made Items no longer collide with triggers
- Fixed not being able to respawn while your corpse is being carried
- Added another check to the IFL system, possible crash fix
Known Bugs
- The player model clips through itself quite often
- It is possible to throw a dead body through the ceiling and into various strange places.
- The players do not always shove eachother correctly
- Occasionally, the shield animation doesn't work.
- Players are drawn on top of the water
- Numerous transparency sorting issues
- Players to not light correctly while standing on interiors at night
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